Floor generator 3ds max 2016 free download






















October 11, Notify of. Oldest Newest Most Voted. Inline Feedbacks. Online School Join the. Be a part of Smart VRay Workflow. Stay Updated. Give it a try, you can unsubscribe anytime. This tool comes with 7 inks:.

Does pretty much what it says, it centeres the pivot on all selected objects. Center Pivot is part of Urgaffel script pack. You need to register.

FloorGenerator is a script for 3dsmax which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. Author: Anthony McLin Official website: www. Author: Alexander Kramer Track Official website: 3d-kstudio. Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel. Settings specific to certain types of floors: Herringbone, Parallel Boards - Controls how many boards there should be side by side.

Basket Weave, Sub Boards - Controls how many boards there should be inside each square. Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle. FloorGenerator - Variation Per Board. Max Rotation - Controls how much each board can rotate around itself, it is restricted to not overlap other boards, if you don't care about that read about "Max Overlap" below.

Min Rotation - Controls the minimum rotation, so should normally be set to 0 to randomly rotate between 0 and the value in "Max Rotation". Spread - Controls the distribution between Max and Min, if the spread value is low then only a few boards will be rotated with the maximum value, if it's 0,5 the rotation is evenly distributed, and if it's high more boards will be rotated with the Max value. Max Offset X - Controls how much each board can move in the X direction, usually the length direction.

Min Offset X - Controls the minimum movement, so should normally be set to 0 to randomly move between 0 and the value in "Max Offset X". Spread - Controls the distribution of the movement, for details read above.

This is by default locked to the X value to randomly move in both directions. Tilt Settings - Same principle as the rotation and offset, tilt changes the angle of the top surface, this simulates floorboards or tiles that are laid uneven.

Max Overlap - By default the settings above will not allow boards to overlap, so to see the effect of random rotation or offset you need to have a relative large grout size so the boards have place to move around, if you don't care about a bit of overlapping you can raise the "Max Overlap".

FloorGenerator - General. Scale - This scales the entire floor up or down. Direction - Controls the direction of the floor, change it to rotate all boards. Seed - Change the seed of all the randomization. Offset X - Moves all boards in the X direction.



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